Re: Common Lispでパーティクル
以前に書いたパーティクル描画のやつを手直しして、描画にポイントスプライトを用いるようにしました。
書き方も前より多少マシになったと思います。
これを書くまでに、パッケージ周りについて調べたり、CFFIについて調べてみたりと、CLの基本の部分を学ぶことが出来ました。
ので、ようやく初心者の域は脱したように感じています。長かった…
書いたものに説明を付け加えると、Z・X・A・Sキーでテクスチャを切り替えられます。
CLでOpenGLを触っている例がほとんど無いので画像の読み込みなどには四苦八苦しました。
今回は少し楽をしてRGBA配列のRAW画像を用意したので、大きな苦労は無かったです。
実際に動いてる動画がこちらです。
ソースコードとテクスチャのデータはGithubに上がってますが、こちらにも掲載しておきます。
ポイントスプライトとテクスチャオブジェクト、アルファブレンディングに関しては以下のページを参考にさせていただきました。
床井研究室 - Point Sprite を使ってみる
XXXXX_13 Programing 3D RealTime Rendering - テクスチャオブジェクトを作成し複数枚使い分ける
catalinaの備忘録 - OpenGLでパーティクル実験
;; ;; Particle Rendering with OpenGL ;; (in-package :cl) (defpackage pixel-sprite (:nicknames :ps) (:use :cl)) (in-package :pixel-sprite) (require "asdf") (require 'cffi) (require 'alexandria) (require 'trivial-main-thread) (require 'cl-opengl) (require 'cl-glu) (require 'cl-glfw3) (setf *random-state* (make-random-state t)) (defstruct texture (data nil) (width 0) (height 0)) (defstruct mouse (start-x 0) (start-y 0) (pushed nil) (weight 0.5)) (defstruct particle (life 0.0) (fade-speed 0.01) (x 0.0) (y 0.0) (z 0.0) (r 1.0) (g 1.0) (b 1.0) (a 1.0) (move-x 10) (move-y 10) (move-z 10) (xg 0) (yg -0.8) (zg 0)) (defparameter *keys-pressed* nil) (defparameter *mouse* (make-mouse)) (defparameter *window-size* nil) (defparameter *particles0* nil) (defparameter *particles1* nil) (defparameter *particles2* nil) (defparameter *particles3* nil) (defparameter *angle-x* 0) (defparameter *angle-y* 0) (defparameter *textures* '()) (defparameter *texnames* nil) (defparameter *current-texture* 0) ;; aref for texture-objects [GLuint* textures] (defmacro texaref (texture-objects idx) `(cffi:mem-aref ,texture-objects '%gl:uint ,idx)) ;; Load raw RGBA byte array for texture (defun load-rgba-texture (path width height) (let ((texture (cffi:foreign-alloc '%gl:ubyte :count (* width height 4))) (image (alexandria:read-file-into-byte-vector path))) (loop for i from 0 to (1- (length image)) do (setf (cffi:mem-aref texture '%gl:ubyte i) (aref image i))) (make-texture :data texture :width width :height height))) ;; Call just once (defun bind-texture-objects (texlist) (let* ((tc (list-length texlist)) (texnames (cffi:foreign-alloc '%gl:uint :count tc))) (%gl:gen-textures tc texnames) (loop for i from 0 to (1- tc) do (%gl:bind-texture :texture-2d (texaref texnames i)) (%gl:pixel-store-i :unpack-alignment 4) (%gl:tex-parameter-i :texture-2d :generate-mipmap #x1) (%gl:tex-parameter-i :texture-2d :texture-mag-filter #x2601) (%gl:tex-parameter-i :texture-2d :texture-min-filter #x2703) (%gl:tex-parameter-i :texture-2d :texture-wrap-s #x2900) (%gl:tex-parameter-i :texture-2d :texture-wrap-t #x2900) (%gl:tex-env-i :texture-env :texture-env-mode #x2100) (%gl:tex-env-i :point-sprite :coord-replace #x1) (%gl:tex-image-2d :texture-2d 0 #x1908 (texture-width (nth i texlist)) (texture-height (nth i texlist)) 0 #x1908 :unsigned-byte (texture-data (nth i texlist)))) texnames)) ;; Loading textures (defun initialize () (%gl:pixel-store-i :unpack-alignment 4) (push (load-rgba-texture "yellow.raw" 32 32) *textures*) (format t "Loaded texture 3~%") (push (load-rgba-texture "blue.raw" 32 32) *textures*) (format t "Loaded texture 2~%") (push (load-rgba-texture "green.raw" 32 32) *textures*) (format t "Loaded texture 1~%") (push (load-rgba-texture "red.raw" 32 32) *textures*) (format t "Loaded texture 0~%") (setf *texnames* (bind-texture-objects *textures*)) (format t "Succeeded to bind textures~%") (%gl:alpha-func :greater 0.5)) ;; Destroy textures (defun destroy () (%gl:delete-textures (list-length *textures*) *texnames*) (format t "Deleted textures~%")) ;; Draw 4 colors particles (defun draw-particles () (gl:enable :blend) (gl:enable :texture-2d) (gl:enable :point-sprite) (gl:point-size 32) ; Draw red particles (%gl:bind-texture :texture-2d (texaref *texnames* 0)) (gl:begin :points) (loop for p across *particles0* do (gl:color 1.0 1.0 1.0 (particle-life p)) do (gl:vertex (particle-x p) (particle-y p) (particle-z p))) (gl:end) ; Draw green particles (%gl:bind-texture :texture-2d (texaref *texnames* 1)) (gl:begin :points) (loop for p across *particles1* do (gl:color 1.0 1.0 1.0 (particle-life p)) do (gl:vertex (particle-x p) (particle-y p) (particle-z p))) (gl:end) ; Draw blue particles (%gl:bind-texture :texture-2d (texaref *texnames* 2)) (gl:begin :points) (loop for p across *particles2* do (gl:color 1.0 1.0 1.0 (particle-life p)) do (gl:vertex (particle-x p) (particle-y p) (particle-z p))) (gl:end) ; Draw yellow particles (%gl:bind-texture :texture-2d (texaref *texnames* 3)) (gl:begin :points) (loop for p across *particles3* do (gl:color 1.0 1.0 1.0 (particle-life p)) do (gl:vertex (particle-x p) (particle-y p) (particle-z p))) (gl:end) (gl:disable :point-sprite) (gl:disable :texture-2d) (gl:disable :blend) (gl:point-size 1)) ;; Add particle to vector for initialization (defun add-particle (ptcls) (let ((p (make-particle))) (vector-push-extend p ptcls))) ;; Initialize the particle (defun init-particle (p) (setf (particle-life p) 1.0 (particle-x p) 0 (particle-y p) 0 (particle-z p) 0 (particle-fade-speed p) (+ (/ (random 99) 1000) 0.001) (particle-move-x p) (* (- (random 50) 25.0) 10) (particle-move-y p) (* (- (random 50) 25.0) 10) (particle-move-z p) (* (- (random 50) 25.0) 10))) ;; Move the particle (defun move-particle (p) (let ((slow-down 10.0)) (incf (particle-x p) (/ (particle-move-x p) (* 1000 slow-down))) (incf (particle-y p) (/ (particle-move-y p) (* 1000 slow-down))) (incf (particle-z p) (/ (particle-move-z p) (* 1000 slow-down))) (incf (particle-move-x p) (particle-xg p)) (incf (particle-move-y p) (particle-yg p)) (incf (particle-move-z p) (particle-zg p)))) ;; Update particles (defun update (ptcls id) (loop for i from 0 below (length ptcls) do (let ((p (aref ptcls i))) (decf (particle-life p) (particle-fade-speed p)) (move-particle p) (when (and (= *current-texture* id) (<= (particle-life p) 0)) (init-particle p))))) ;; ESC -> quit ;; Z -> change particle color to Red ;; X -> Change particle color to Green ;; A -> Change particle color to Blue ;; S -> Change particle color to Yellow (glfw:def-key-callback key-callback (window key scancode action mod-keys) (declare (ignore window scancode mod-keys)) (when (and (eq key :escape) (eq action :press)) (glfw:set-window-should-close)) (if (eq action :press) (progn (when (eq key :z) (setf *current-texture* 0)) (when (eq key :x) (setf *current-texture* 1)) (when (eq key :a) (setf *current-texture* 2)) (when (eq key :s) (setf *current-texture* 3)) (pushnew key *keys-pressed*))) (if (eq action :release) (alexandria:deletef *keys-pressed* key))) (glfw:def-mouse-button-callback mouse-callback (window button action mod-keys) (declare (ignore mod-keys)) (if (eq action :press) (progn (if (eq button :left) (let ((pos (glfw:get-cursor-position window))) (setf (mouse-start-x *mouse*) (first pos)) (setf (mouse-start-y *mouse*) (second pos))) (pushnew button (mouse-pushed *mouse*)))) (alexandria:deletef (mouse-pushed *mouse*) button))) ;; It's called when on mouse move event ;; Change the camera angle by mouse position (glfw:def-cursor-pos-callback cursor-callback (window x y) (declare (ignore window)) (if (not (find :left (mouse-pushed *mouse*))) (let ((xdir (- x (mouse-start-x *mouse*))) (ydir (- y (mouse-start-y *mouse*)))) (incf *angle-x* (* ydir (mouse-weight *mouse*))) (incf *angle-y* (* xdir (mouse-weight *mouse*))) (setf (mouse-start-x *mouse*) x) (setf (mouse-start-y *mouse*) y)))) ;; It's called when on resize event ;; Scale the viewport by the window size (glfw:def-window-size-callback update-viewport (window w h) (declare (ignore window)) (set-viewport w h)) (defun set-viewport (width height) (gl:viewport 0 0 width height) (gl:matrix-mode :projection) (gl:load-identity) (glu:perspective 30.0 (/ 600 400) 1.0 100.0) (gl:matrix-mode :modelview)) ;; Draw X-axis, Y-axis and Z-axis (defun draw-xyz () (gl:begin :lines) (gl:color 0 1 0) (gl:vertex -100 0) (gl:vertex 100 0) (gl:color 1 0 0) (gl:vertex 0 0) (gl:vertex 0 100) (gl:color 0 0 1) (gl:vertex 0 0 -100) (gl:vertex 0 0 100) (gl:end)) (defun main () (trivial-main-thread:with-body-in-main-thread () (glfw:with-init-window (:title "Particle Render" :width 600 :height 400) (setf %gl:*gl-get-proc-address* #'glfw:get-proc-address) (initialize) (glfw:set-key-callback 'key-callback) (glfw:set-mouse-button-callback 'mouse-callback) (glfw:set-cursor-position-callback 'cursor-callback) (glfw:set-window-size-callback 'update-viewport) (gl:clear-color 0 0 0 0) (gl:blend-func :src-alpha :one) (gl:disable :depth-test) (set-viewport 600 400) (setf *particles0* (make-array 4096 :adjustable t :fill-pointer 0)) (setf *particles1* (make-array 4096 :adjustable t :fill-pointer 0)) (setf *particles2* (make-array 4096 :adjustable t :fill-pointer 0)) (setf *particles3* (make-array 4096 :adjustable t :fill-pointer 0)) (loop repeat 4096 do (add-particle *particles0*)) (loop repeat 4096 do (add-particle *particles1*)) (loop repeat 4096 do (add-particle *particles2*)) (loop repeat 4096 do (add-particle *particles3*)) (format t "Particles generated~%") (loop until (glfw:window-should-close-p) do (gl:clear :color-buffer-bit :depth-buffer-bit) (gl:load-identity) (glu:look-at -6.0 7.0 8.0 0.0 0.0 0.0 0.0 1.0 0.0) (%gl:rotate-d *angle-x* 1 0 0) (%gl:rotate-d *angle-y* 0 1 0) (draw-xyz) (draw-particles) (update *particles0* 0) (update *particles1* 1) (update *particles2* 2) (update *particles3* 3) (gl:color 0 0 0) (glfw:swap-buffers) (glfw:poll-events)) (destroy)))) (main)